Enum rin::blender::scene_data::model::ParentType [−][src]
#[repr(u16)]
pub enum ParentType {
Type,
Object,
Skeleton,
Vert1,
Vert3,
Bone,
Slow,
}Variants
Trait Implementations
impl Clone for ParentType[src]
impl Clone for ParentType[src]pub fn clone(&self) -> ParentType[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl PartialEq<ParentType> for ParentType[src]
impl PartialEq<ParentType> for ParentType[src]impl Copy for ParentType[src]
impl StructuralPartialEq for ParentType[src]
Auto Trait Implementations
impl RefUnwindSafe for ParentType
impl Send for ParentType
impl Sync for ParentType
impl Unpin for ParentType
impl UnwindSafe for ParentType
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<T> Slottable for T where
T: Copy, [src]
T: Copy,