Struct rin::blender::scene_data::Structure[][src]

pub struct Structure { /* fields omitted */ }

Implementations

impl Structure[src]

pub fn new(data: &[u8], dna: &SDNA) -> Structure[src]

pub fn name(&self) -> &str[src]

pub fn size(&self) -> usize[src]

pub fn type_idx(&self) -> u16[src]

pub fn fields(&self) -> &[Field]

Notable traits for &'_ mut [u8]

impl<'_> Write for &'_ mut [u8]impl<'_> Read for &'_ [u8]
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pub fn field(&self, name: &str) -> Option<&Field>[src]

pub fn field_offset(&self, field_name: &str) -> Option<usize>[src]

Trait Implementations

impl Clone for Structure[src]

impl Debug for Structure[src]

impl Display for Structure[src]

Auto Trait Implementations

impl RefUnwindSafe for Structure

impl Send for Structure

impl Sync for Structure

impl Unpin for Structure

impl UnwindSafe for Structure

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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