Struct rin::blender::skinning::SkeletonGeometryUpdater [−][src]
pub struct SkeletonGeometryUpdater { /* fields omitted */ }
Implementations
impl SkeletonGeometryUpdater
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impl SkeletonGeometryUpdater
[src]pub fn new(
skeletons_rendering: Parameter<'static, bool>
) -> SkeletonGeometryUpdater
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skeletons_rendering: Parameter<'static, bool>
) -> SkeletonGeometryUpdater
Trait Implementations
impl System for SkeletonGeometryUpdater
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impl System for SkeletonGeometryUpdater
[src]pub fn run(&mut self, entities: Entities<'_>, _resources: Resources<'_>)
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pub fn name() -> Option<&'static str>
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pub fn needs() -> Vec<TypeId, Global>ⓘ
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pub fn updates() -> Vec<TypeId, Global>ⓘ
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pub fn checks(&mut StorageRegistry) -> Option<SystemConditionElse<SyncSystem>>
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pub fn before() -> Vec<SystemId, Global>ⓘ
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pub fn after() -> Vec<SystemId, Global>ⓘ
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pub fn reads() -> Vec<TypeId, Global>ⓘ
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pub fn writes() -> Vec<TypeId, Global>ⓘ
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pub fn file_line_info(&self) -> &'static str
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Auto Trait Implementations
impl !RefUnwindSafe for SkeletonGeometryUpdater
impl Send for SkeletonGeometryUpdater
impl !Sync for SkeletonGeometryUpdater
impl Unpin for SkeletonGeometryUpdater
impl !UnwindSafe for SkeletonGeometryUpdater
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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