Module rin::blender::skinning[][src]

Model skinning. When added to the scene this module will apply skinning to any visible model in the system that has a Skeleton and AnimatedGeometry

Structs

ArmatureCache
ArmatureDualQuats
ArmatureDualQuatsBuffer
ArmatureMatrices
ArmatureMatricesBuffer
BoneBase
BoneName
BoneRef
BoneWeightsAndIndicesBuffer
FootBones
GeometryWeights
GpuSkinningSystem
RootMotionBone
Skeleton
SkeletonGeometryUpdater
SkeletonName
SkeletonRef
SkinWeights
SkinningSystem
bone_updater
feet_updater
skeleton_cache_updater
skeleton_changed_reseter

Traits

DefaultWeight