Struct rin::gl::cubemap::Format [−][src]
Use to allocate a new texture
Fields
internal_format: u32
width: u32
height: u32
levels: u32
Trait Implementations
impl Copy for Format
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impl Eq for Format
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impl StructuralEq for Format
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impl StructuralPartialEq for Format
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Auto Trait Implementations
impl RefUnwindSafe for Format
impl Send for Format
impl Sync for Format
impl Unpin for Format
impl UnwindSafe for Format
Blanket Implementations
impl<T> CallHasher for T where
T: Hash,
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impl<T> CallHasher for T where
T: Hash,
[src]impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
[src]pub fn equivalent(&self, key: &K) -> bool
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T> CollisionObjectHandle for T where
T: 'static + Copy + Hash + PartialEq<T> + Eq + Send + Sync,
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T: 'static + Copy + Hash + PartialEq<T> + Eq + Send + Sync,
impl<T> Slottable for T where
T: Copy,
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T: Copy,