Enum rin::gl::DebugSource [−][src]
#[repr(u32)]
pub enum DebugSource {
Api,
WindowSystem,
ShaderCompiler,
ThirdParty,
Application,
Other,
}Variants
Trait Implementations
impl Clone for DebugSource[src]
impl Clone for DebugSource[src]pub fn clone(&self) -> DebugSource[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl PartialEq<DebugSource> for DebugSource[src]
impl PartialEq<DebugSource> for DebugSource[src]impl Copy for DebugSource[src]
impl Eq for DebugSource[src]
impl StructuralEq for DebugSource[src]
impl StructuralPartialEq for DebugSource[src]
Auto Trait Implementations
impl RefUnwindSafe for DebugSource
impl Send for DebugSource
impl Sync for DebugSource
impl Unpin for DebugSource
impl UnwindSafe for DebugSource
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized, [src]
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized, [src]pub fn equivalent(&self, key: &K) -> bool[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<T> Slottable for T where
T: Copy, [src]
T: Copy,