Trait rin::gl::fbo::DepthAttach [−][src]
pub trait DepthAttach { pub unsafe fn depth_attach(
&self,
framebuffer: &FrameBuffer,
target: u32,
attachment: u32
); pub fn width(&self) -> u32; pub fn height(&self) -> u32; pub fn samples(&self) -> u32; pub fn attachment_id(&self) -> DepthAttachmentId; }
Required methods
pub unsafe fn depth_attach(
&self,
framebuffer: &FrameBuffer,
target: u32,
attachment: u32
)
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&self,
framebuffer: &FrameBuffer,
target: u32,
attachment: u32
)
pub fn width(&self) -> u32
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pub fn height(&self) -> u32
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pub fn samples(&self) -> u32
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pub fn attachment_id(&self) -> DepthAttachmentId
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Implementors
impl DepthAttach for DepthAttachment
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impl DepthAttach for DepthAttachment
[src]impl DepthAttach for CubeMap
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impl DepthAttach for CubeMap
[src]impl DepthAttach for Texture
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impl DepthAttach for Texture
[src]impl DepthAttach for RenderBuffer
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impl DepthAttach for RenderBuffer
[src]impl<'a, C> DepthAttach for CubemapFaceLevelRef<C> where
C: Borrow<CubeMap>,
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impl<'a, C> DepthAttach for CubemapFaceLevelRef<C> where
C: Borrow<CubeMap>,
[src]impl<T> DepthAttach for CubemapLevelRef<T> where
T: Borrow<CubeMap>,
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impl<T> DepthAttach for CubemapLevelRef<T> where
T: Borrow<CubeMap>,
[src]impl<T> DepthAttach for TextureLayerLevelRef<T> where
T: Borrow<Texture>,
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impl<T> DepthAttach for TextureLayerLevelRef<T> where
T: Borrow<Texture>,
[src]impl<T> DepthAttach for TextureLevelRef<T> where
T: Borrow<Texture>,
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impl<T> DepthAttach for TextureLevelRef<T> where
T: Borrow<Texture>,
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