Trait rin::gl::fbo::DepthAttach [−][src]
pub trait DepthAttach {
pub unsafe fn depth_attach(
&self,
framebuffer: &FrameBuffer,
target: u32,
attachment: u32
);
pub fn width(&self) -> u32;
pub fn height(&self) -> u32;
pub fn samples(&self) -> u32;
pub fn attachment_id(&self) -> DepthAttachmentId;
}Required methods
pub unsafe fn depth_attach(
&self,
framebuffer: &FrameBuffer,
target: u32,
attachment: u32
)[src]
&self,
framebuffer: &FrameBuffer,
target: u32,
attachment: u32
)
pub fn width(&self) -> u32[src]
pub fn height(&self) -> u32[src]
pub fn samples(&self) -> u32[src]
pub fn attachment_id(&self) -> DepthAttachmentId[src]
Implementors
impl DepthAttach for DepthAttachment[src]
impl DepthAttach for DepthAttachment[src]impl DepthAttach for CubeMap[src]
impl DepthAttach for CubeMap[src]impl DepthAttach for Texture[src]
impl DepthAttach for Texture[src]impl DepthAttach for RenderBuffer[src]
impl DepthAttach for RenderBuffer[src]impl<'a, C> DepthAttach for CubemapFaceLevelRef<C> where
C: Borrow<CubeMap>, [src]
impl<'a, C> DepthAttach for CubemapFaceLevelRef<C> where
C: Borrow<CubeMap>, [src]impl<T> DepthAttach for CubemapLevelRef<T> where
T: Borrow<CubeMap>, [src]
impl<T> DepthAttach for CubemapLevelRef<T> where
T: Borrow<CubeMap>, [src]impl<T> DepthAttach for TextureLayerLevelRef<T> where
T: Borrow<Texture>, [src]
impl<T> DepthAttach for TextureLayerLevelRef<T> where
T: Borrow<Texture>, [src]impl<T> DepthAttach for TextureLevelRef<T> where
T: Borrow<Texture>, [src]
impl<T> DepthAttach for TextureLevelRef<T> where
T: Borrow<Texture>, [src]