Trait rin::gl::fbo::DepthAttach[][src]

pub trait DepthAttach {
    pub unsafe fn depth_attach(
        &self,
        framebuffer: &FrameBuffer,
        target: u32,
        attachment: u32
    );
pub fn width(&self) -> u32;
pub fn height(&self) -> u32;
pub fn samples(&self) -> u32;
pub fn attachment_id(&self) -> DepthAttachmentId; }

Required methods

pub unsafe fn depth_attach(
    &self,
    framebuffer: &FrameBuffer,
    target: u32,
    attachment: u32
)
[src]

pub fn width(&self) -> u32[src]

pub fn height(&self) -> u32[src]

pub fn samples(&self) -> u32[src]

pub fn attachment_id(&self) -> DepthAttachmentId[src]

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Implementors

impl DepthAttach for DepthAttachment[src]

impl DepthAttach for CubeMap[src]

impl DepthAttach for Texture[src]

impl DepthAttach for RenderBuffer[src]

impl<'a, C> DepthAttach for CubemapFaceLevelRef<C> where
    C: Borrow<CubeMap>, 
[src]

impl<T> DepthAttach for CubemapLevelRef<T> where
    T: Borrow<CubeMap>, 
[src]

impl<T> DepthAttach for TextureLayerLevelRef<T> where
    T: Borrow<Texture>, 
[src]

impl<T> DepthAttach for TextureLevelRef<T> where
    T: Borrow<Texture>, 
[src]

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