Enum rin::gl::fbo::DepthAttachment [−][src]
pub enum DepthAttachment { TextureLevel(Texture, i32), RenderBuffer(RenderBuffer), CubeMapLevel(CubeMap, i32), CubeMapFaceLevel(CubeMap, u32, i32), }
Represents a depth attachment for an Fbo
Can be a texture, a render buffer or a cubemap
Variants
RenderBuffer(RenderBuffer)
Implementations
impl DepthAttachment
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impl DepthAttachment
[src]Trait Implementations
impl<'a> BorrowDepthAttach for &'a DepthAttachment
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impl<'a> BorrowDepthAttach for &'a DepthAttachment
[src]type DepthAttach = DepthAttachment
pub fn borrow_depth_attachment(&self) -> &DepthAttachment
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impl Debug for DepthAttachment
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impl Debug for DepthAttachment
[src]impl DepthAttach for DepthAttachment
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impl DepthAttach for DepthAttachment
[src]Auto Trait Implementations
impl !RefUnwindSafe for DepthAttachment
impl !Send for DepthAttachment
impl !Sync for DepthAttachment
impl Unpin for DepthAttachment
impl !UnwindSafe for DepthAttachment
Blanket Implementations
impl<C> BorrowDepthAttach for C where
C: DepthAttach,
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impl<C> BorrowDepthAttach for C where
C: DepthAttach,
[src]type DepthAttach = C
pub fn borrow_depth_attachment(&self) -> &<C as BorrowDepthAttach>::DepthAttach
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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