Struct rin::gl::renderer::RendererWithMaterial [−][src]
pub struct RendererWithMaterial<'r, R = Screen> where
R: 'r + RenderSurface, { /* fields omitted */ }
Implementations
impl<'r, R> RendererWithMaterial<'r, R> where
R: RenderSurface,
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impl<'r, R> RendererWithMaterial<'r, R> where
R: RenderSurface,
[src]pub fn draw_vao<V>(&self, vao: V) where
V: VaoDraw,
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V: VaoDraw,
pub fn with_model<MO>(&self, model: MO) -> RendererWithMaterial<'_, R> where
MO: Into<Model>,
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MO: Into<Model>,
pub fn draw_vao_with_model<V, MO>(&self, vao: V, model: MO) where
V: VaoDraw,
MO: Into<Model>,
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V: VaoDraw,
MO: Into<Model>,
Auto Trait Implementations
impl<'r, R = Screen> !RefUnwindSafe for RendererWithMaterial<'r, R>
impl<'r, R = Screen> !Send for RendererWithMaterial<'r, R>
impl<'r, R = Screen> !Sync for RendererWithMaterial<'r, R>
impl<'r, R> Unpin for RendererWithMaterial<'r, R> where
R: Unpin,
R: Unpin,
impl<'r, R = Screen> !UnwindSafe for RendererWithMaterial<'r, R>
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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