Struct rin::gl::renderer::RendererWithMaterial[][src]

pub struct RendererWithMaterial<'r, R = Screen> where
    R: 'r + RenderSurface
{ /* fields omitted */ }

Implementations

impl<'r, R> RendererWithMaterial<'r, R> where
    R: RenderSurface
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pub fn draw_vao<V>(&self, vao: V) where
    V: VaoDraw
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pub fn with_model<MO>(&self, model: MO) -> RendererWithMaterial<'_, R> where
    MO: Into<Model>, 
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pub fn draw_vao_with_model<V, MO>(&self, vao: V, model: MO) where
    V: VaoDraw,
    MO: Into<Model>, 
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Auto Trait Implementations

impl<'r, R = Screen> !RefUnwindSafe for RendererWithMaterial<'r, R>

impl<'r, R = Screen> !Send for RendererWithMaterial<'r, R>

impl<'r, R = Screen> !Sync for RendererWithMaterial<'r, R>

impl<'r, R> Unpin for RendererWithMaterial<'r, R> where
    R: Unpin

impl<'r, R = Screen> !UnwindSafe for RendererWithMaterial<'r, R>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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