[][src]Module rin::gl::shadow_mapping

Different types of shadow maps that can be used with lights and PBR materials

Structs

Builder
Gaussian

Gaussian filter for soft shadows with the same amount of softness everywhere

GaussianData
GenericShadowMap

Basic shadow map used by specific maps

Hard

Hard shadows with no filtering

HardData
PCSS

Percentage Closer Soft Shadow shadow map with variable soft shadows depending on the distance from the light to the object that generates the shadow

PCSSData
Poisson

PCF filtering for soft shadow with the same amount of softness everywhere

PoissonData
Settings

Comon settings to all shadow maps

Enums

Type

Traits

DirectionalShadowMap
ShadowMap
ShadowMapView
SpotShadowMap