[−][src]Module rin::gl::shadow_mapping
Different types of shadow maps that can be used with lights and PBR materials
Structs
| Builder | |
| Gaussian | Gaussian filter for soft shadows with the same amount of softness everywhere |
| GaussianData | |
| GenericShadowMap | Basic shadow map used by specific maps |
| Hard | Hard shadows with no filtering |
| HardData | |
| PCSS | Percentage Closer Soft Shadow shadow map with variable soft shadows depending on the distance from the light to the object that generates the shadow |
| PCSSData | |
| Poisson | PCF filtering for soft shadow with the same amount of softness everywhere |
| PoissonData | |
| Settings | Comon settings to all shadow maps |
Enums
| Type |
Traits
| DirectionalShadowMap | |
| ShadowMap | |
| ShadowMapView | |
| SpotShadowMap |