[−][src]Module rin::gl::shadow_mapping
Different types of shadow maps that can be used with lights and PBR materials
Structs
Builder | |
Gaussian | Gaussian filter for soft shadows with the same amount of softness everywhere |
GaussianData | |
GenericShadowMap | Basic shadow map used by specific maps |
Hard | Hard shadows with no filtering |
HardData | |
PCSS | Percentage Closer Soft Shadow shadow map with variable soft shadows depending on the distance from the light to the object that generates the shadow |
PCSSData | |
Poisson | PCF filtering for soft shadow with the same amount of softness everywhere |
PoissonData | |
Settings | Comon settings to all shadow maps |
Enums
Type |
Traits
DirectionalShadowMap | |
ShadowMap | |
ShadowMapView | |
SpotShadowMap |