[][src]Struct rin::gl::shadow_mapping::PCSS

pub struct PCSS<S = GenericShadowMap> { /* fields omitted */ }

Percentage Closer Soft Shadow shadow map with variable soft shadows depending on the distance from the light to the object that generates the shadow

Methods

impl<S: ShadowMapView> PCSS<S>
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impl<S: BorrowMut<GenericShadowMap>> PCSS<S>
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Trait Implementations

impl<S: ShadowMapView> ShadowMap for PCSS<S>
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impl<S: ShadowMapView> DirectionalShadowMap<S> for PCSS<S>
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impl<S: ShadowMapView> SpotShadowMap<S> for PCSS<S>
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impl<S: ShadowMapView> From<S> for PCSS<S>
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Auto Trait Implementations

impl<S> Send for PCSS<S> where
    S: Send

impl<S> Sync for PCSS<S> where
    S: Sync

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T
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impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> SetParameter for T
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Sets value as a parameter of self.

impl<V> IntoVec for V
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impl<V> IntoPnt for V
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impl<T> Same for T
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Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 
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