[−][src]Trait rin::gl::shadow_mapping::ShadowMapView
Required Methods
fn uniforms(&self) -> Vec<Uniform>
fn debug_draw_sampler(&self) -> TextureSampler
fn shadow_sampler(&self) -> TextureSampler
fn fbo(&self) -> &Fbo
fn program(&self) -> &Program
fn frustum_size(&self) -> f32
fn near_clip(&self) -> f32
fn far_clip(&self) -> f32
fn bias(&self) -> f32
fn viewport(&self) -> Rect<i32>
fn shadow_sampler_idx(&self) -> i32
Implementations on Foreign Types
impl<S: Borrow<GenericShadowMap>> ShadowMapView for (S, i32)[src]
impl<S: Borrow<GenericShadowMap>> ShadowMapView for (S, i32)fn uniforms(&self) -> Vec<Uniform>[src]
fn uniforms(&self) -> Vec<Uniform>fn debug_draw_sampler(&self) -> TextureSampler[src]
fn debug_draw_sampler(&self) -> TextureSamplerfn shadow_sampler(&self) -> TextureSampler[src]
fn shadow_sampler(&self) -> TextureSamplerfn fbo(&self) -> &Fbo[src]
fn fbo(&self) -> &Fbofn program(&self) -> &Program[src]
fn program(&self) -> &Programfn frustum_size(&self) -> f32[src]
fn frustum_size(&self) -> f32fn near_clip(&self) -> f32[src]
fn near_clip(&self) -> f32fn far_clip(&self) -> f32[src]
fn far_clip(&self) -> f32fn bias(&self) -> f32[src]
fn bias(&self) -> f32fn viewport(&self) -> Rect<i32>[src]
fn viewport(&self) -> Rect<i32>fn shadow_sampler_idx(&self) -> i32[src]
fn shadow_sampler_idx(&self) -> i32Implementors
impl<S: Borrow<GenericShadowMap>> ShadowMapView for S[src]
impl<S: Borrow<GenericShadowMap>> ShadowMapView for Sfn uniforms(&self) -> Vec<Uniform>[src]
fn uniforms(&self) -> Vec<Uniform>fn debug_draw_sampler(&self) -> TextureSampler[src]
fn debug_draw_sampler(&self) -> TextureSamplerfn shadow_sampler(&self) -> TextureSampler[src]
fn shadow_sampler(&self) -> TextureSamplerfn fbo(&self) -> &Fbo[src]
fn fbo(&self) -> &Fbofn program(&self) -> &Program[src]
fn program(&self) -> &Programfn frustum_size(&self) -> f32[src]
fn frustum_size(&self) -> f32fn near_clip(&self) -> f32[src]
fn near_clip(&self) -> f32fn far_clip(&self) -> f32[src]
fn far_clip(&self) -> f32fn bias(&self) -> f32[src]
fn bias(&self) -> f32fn viewport(&self) -> Rect<i32>[src]
fn viewport(&self) -> Rect<i32>fn shadow_sampler_idx(&self) -> i32[src]
fn shadow_sampler_idx(&self) -> i32