Struct rin::gl::ShaderMaterial[][src]

pub struct ShaderMaterial<P = Program> { /* fields omitted */ }

A material from a custom shader, it’s uniforms and gl properties

Implementations

impl<P> ShaderMaterial<P> where
    P: Borrow<Program>, 
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pub fn new(program: P) -> ShaderMaterial<P>[src]

pub fn set_uniforms(&mut self, uniforms: Vec<Uniform, Global>)[src]

pub fn set_properties(&mut self, props: Vec<Property, Global>)[src]

Trait Implementations

impl<P> Material for ShaderMaterial<P> where
    P: Borrow<Program>, 
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Auto Trait Implementations

impl<P = Program> !RefUnwindSafe for ShaderMaterial<P>

impl<P = Program> !Send for ShaderMaterial<P>

impl<P = Program> !Sync for ShaderMaterial<P>

impl<P> Unpin for ShaderMaterial<P> where
    P: Unpin

impl<P = Program> !UnwindSafe for ShaderMaterial<P>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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