Struct rin::gl::VaoMesh[][src]

pub struct VaoMesh<T> { /* fields omitted */ }

Contains geometry in RAM and GPU memory and updates the GPU version before drawing if the RAM version changed since the last draw

See Mesh for more info

Implementations

impl<T> VaoMesh<T> where
    T: 'static + Clone
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pub fn mesh(&self) -> &Mesh<T>[src]

pub fn mesh_mut(&mut self) -> &mut Mesh<T>[src]

pub fn primitive_type(&self) -> PrimitiveType[src]

pub fn set_primitive_type(&mut self, ty: PrimitiveType)[src]

pub fn vao(&self) -> &SimpleVao<T>[src]

pub fn vao_mut(&mut self) -> &mut SimpleVao<T>[src]

Trait Implementations

impl<T> Render3d for VaoMesh<T> where
    T: 'static + Clone + VertexFormat
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impl<'a, T> VaoDraw for &'a VaoMesh<T> where
    T: 'static + Clone
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impl<'a, T> VaoRange for &'a VaoMesh<T> where
    T: 'static + Clone
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Auto Trait Implementations

impl<T> !RefUnwindSafe for VaoMesh<T>

impl<T> !Send for VaoMesh<T>

impl<T> !Sync for VaoMesh<T>

impl<T> Unpin for VaoMesh<T> where
    T: Unpin

impl<T> !UnwindSafe for VaoMesh<T>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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