Trait rin::gl::Render3d [−][src]
pub trait Render3d {
pub fn render<R>(&self, renderer: &Renderer<'_, R>)
where
R: RenderSurface;
}Required methods
pub fn render<R>(&self, renderer: &Renderer<'_, R>) where
R: RenderSurface, [src]
R: RenderSurface,
Implementors
impl<'a> Render3d for VaoPathContour<'a>[src]
impl<'a> Render3d for VaoPathContour<'a>[src]pub fn render<R>(&self, gl: &Renderer<'_, R>) where
R: RenderSurface, [src]
R: RenderSurface,
impl<'a> Render3d for VaoPathFill<'a>[src]
impl<'a> Render3d for VaoPathFill<'a>[src]pub fn render<R>(&self, gl: &Renderer<'_, R>) where
R: RenderSurface, [src]
R: RenderSurface,
impl<T> Render3d for VaoMesh<T> where
T: 'static + Clone + VertexFormat, [src]
impl<T> Render3d for VaoMesh<T> where
T: 'static + Clone + VertexFormat, [src]pub fn render<R>(&self, gl: &Renderer<'_, R>) where
R: RenderSurface, [src]
R: RenderSurface,