Trait rin::gl::Render3d[][src]

pub trait Render3d {
    pub fn render<R>(&self, renderer: &Renderer<'_, R>)
    where
        R: RenderSurface
; }

Required methods

pub fn render<R>(&self, renderer: &Renderer<'_, R>) where
    R: RenderSurface
[src]

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Implementors

impl<'a> Render3d for VaoPathContour<'a>[src]

impl<'a> Render3d for VaoPathFill<'a>[src]

impl<T> Render3d for VaoMesh<T> where
    T: 'static + Clone + VertexFormat
[src]

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