Struct rin::gl::vao_mesh::Builder [−][src]
pub struct Builder(_);
Implementations
impl Builder
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impl Builder
[src]pub fn build<T, U>(&self, usage: u32) -> VaoMesh<T> where
Mesh<T>: ToSimpleVao<T, U>,
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Mesh<T>: ToSimpleVao<T, U>,
pub fn from_shader<T, U>(&self, shader: &Program, usage: u32) -> VaoMesh<T> where
Mesh<T>: ToSimpleVao<T, U>,
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Mesh<T>: ToSimpleVao<T, U>,
pub fn from_mesh<T, U>(&self, mesh: Mesh<T>, usage: u32) -> VaoMesh<T> where
Mesh<T>: ToSimpleVao<T, U>,
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Mesh<T>: ToSimpleVao<T, U>,
pub fn from_mesh_shader<T, U>(
&self,
mesh: Mesh<T>,
program: &Program,
usage: u32
) -> VaoMesh<T> where
Mesh<T>: ToSimpleVao<T, U>,
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&self,
mesh: Mesh<T>,
program: &Program,
usage: u32
) -> VaoMesh<T> where
Mesh<T>: ToSimpleVao<T, U>,
Auto Trait Implementations
impl !RefUnwindSafe for Builder
impl !Send for Builder
impl !Sync for Builder
impl Unpin for Builder
impl !UnwindSafe for Builder
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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