Struct rin::gl::vao_mesh::Builder [−][src]
pub struct Builder(_);
Implementations
impl Builder[src]
impl Builder[src]pub fn build<T, U>(&self, usage: u32) -> VaoMesh<T> where
Mesh<T>: ToSimpleVao<T, U>, [src]
Mesh<T>: ToSimpleVao<T, U>,
pub fn from_shader<T, U>(&self, shader: &Program, usage: u32) -> VaoMesh<T> where
Mesh<T>: ToSimpleVao<T, U>, [src]
Mesh<T>: ToSimpleVao<T, U>,
pub fn from_mesh<T, U>(&self, mesh: Mesh<T>, usage: u32) -> VaoMesh<T> where
Mesh<T>: ToSimpleVao<T, U>, [src]
Mesh<T>: ToSimpleVao<T, U>,
pub fn from_mesh_shader<T, U>(
&self,
mesh: Mesh<T>,
program: &Program,
usage: u32
) -> VaoMesh<T> where
Mesh<T>: ToSimpleVao<T, U>, [src]
&self,
mesh: Mesh<T>,
program: &Program,
usage: u32
) -> VaoMesh<T> where
Mesh<T>: ToSimpleVao<T, U>,
Auto Trait Implementations
impl !RefUnwindSafe for Builder
impl !Send for Builder
impl !Sync for Builder
impl Unpin for Builder
impl !UnwindSafe for Builder
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]