Function rin::graphics::cuboid_color [−][src]
pub fn cuboid_color<C>(
extents: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>,
color: &C
) -> Mesh<Vertex3DColorNormal> where
C: ToRgba,
Returns a cuboid as a filled mesh with position, colors per vertex and normals