Function rin::graphics::plane_texcoords[][src]

pub fn plane_texcoords(
    size: Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>,
    rows: u32,
    cols: u32
) -> Mesh<Vertex3DTexNormal>

Returns a plane as a filled mesh with position, texture coordinates and normals