Function rin::graphics::plane_texcoords [−][src]
pub fn plane_texcoords(
size: Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>,
rows: u32,
cols: u32
) -> Mesh<Vertex3DTexNormal>
Returns a plane as a filled mesh with position, texture coordinates and normals