Function rin::graphics::quad_bezier [−][src]
pub fn quad_bezier<Point, F>(
from: Point,
cp1: Point,
to: Point,
resolution: u32,
f: F
) where
F: FnMut(Point),
Point: FloatPnt + Copy,
<Point as NumPnt>::Field: RealField,
<Point as NumPnt>::Field: NumCast,
<Point as NumPnt>::Coordinates: Neg,
<<Point as NumPnt>::Coordinates as Neg>::Output == <Point as NumPnt>::Coordinates,