Function rin::graphics::rectangle_texcoords [−][src]
pub fn rectangle_texcoords(
pos: &Point<f32, U2>,
w: f32,
h: f32,
s0: f32,
t0: f32,
s1: f32,
t1: f32
) -> Mesh<Vertex2DTex>
Returns a rectangle as a filled mesh with position and texture coordinates