Function rin::graphics::vertex::vertex3dnormal [−][src]
pub fn vertex3dnormal(
position: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>,
normal: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
) -> Vertex3DNormal