Struct rin::graphics::Vertex3DNormal [−][src]
#[repr(C)]pub struct Vertex3DNormal { pub position: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>, pub normal: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>, }
Fields
position: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
normal: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
Trait Implementations
impl Clone for Vertex3DNormal
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impl Clone for Vertex3DNormal
[src]pub fn clone(&self) -> Vertex3DNormal
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pub fn clone_from(&mut self, source: &Self)
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impl Debug for Vertex3DNormal
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impl Debug for Vertex3DNormal
[src]impl Default for Vertex3DNormal
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impl Default for Vertex3DNormal
[src]pub fn default() -> Vertex3DNormal
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impl<'de> Deserialize<'de> for Vertex3DNormal
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impl<'de> Deserialize<'de> for Vertex3DNormal
[src]pub fn deserialize<__D>(
__deserializer: __D
) -> Result<Vertex3DNormal, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
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__deserializer: __D
) -> Result<Vertex3DNormal, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
impl Normal for Vertex3DNormal
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impl Normal for Vertex3DNormal
[src]type Normal = Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
pub fn normal(
&self
) -> &Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
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&self
) -> &Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
pub fn normal_mut(
&mut self
) -> &mut Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
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&mut self
) -> &mut Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
impl Serialize for Vertex3DNormal
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impl Serialize for Vertex3DNormal
[src]pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
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&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
impl Vertex for Vertex3DNormal
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impl Vertex for Vertex3DNormal
[src]type Position = Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
pub fn position(
&self
) -> &Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
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&self
) -> &Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
pub fn position_mut(
&mut self
) -> &mut Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
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&mut self
) -> &mut Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
impl VertexFormat for Vertex3DNormal
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impl VertexFormat for Vertex3DNormal
[src]impl Copy for Vertex3DNormal
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Auto Trait Implementations
impl RefUnwindSafe for Vertex3DNormal
impl Send for Vertex3DNormal
impl Sync for Vertex3DNormal
impl Unpin for Vertex3DNormal
impl UnwindSafe for Vertex3DNormal
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<T> Serialize for T where
T: Serialize + ?Sized,
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impl<T> Serialize for T where
T: Serialize + ?Sized,
[src]pub fn erased_serialize(
&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
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&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> Slottable for T where
T: Copy,
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T: Copy,