Enum rin::scene::RendersTo [−][src]
pub enum RendersTo {
MainRenderSurface,
RenderPlane(Entity),
}Variants
RenderPlane(Entity)Trait Implementations
impl Copy for RendersTo[src]
impl Eq for RendersTo[src]
impl StructuralEq for RendersTo[src]
impl StructuralPartialEq for RendersTo[src]
Auto Trait Implementations
impl RefUnwindSafe for RendersTo
impl Send for RendersTo
impl Sync for RendersTo
impl Unpin for RendersTo
impl UnwindSafe for RendersTo
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized, [src]
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized, [src]pub fn equivalent(&self, key: &K) -> bool[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<T> Slottable for T where
T: Copy, [src]
T: Copy,