Struct rin::scene::light::AmbientLight [−][src]
pub struct AmbientLight { /* fields omitted */ }
Implementations
impl AmbientLight
[src]
impl AmbientLight
[src]pub fn new<'a, C>(
world: &mut C,
diffuse: Rgb<f32, LinearRgb>,
specular: Rgb<f32, LinearRgb>
) -> Entity where
C: EntitiesCreationExt<'a>,
[src]
world: &mut C,
diffuse: Rgb<f32, LinearRgb>,
specular: Rgb<f32, LinearRgb>
) -> Entity where
C: EntitiesCreationExt<'a>,
pub fn diffuse(&self) -> &Rgb<f32, LinearRgb>
[src]
pub fn specular(&self) -> &Rgb<f32, LinearRgb>
[src]
pub fn set_diffuse<C>(&mut self, diffuse: C) where
C: ToRgb,
[src]
C: ToRgb,
pub fn set_specular<C>(&mut self, specular: C) where
C: ToRgb,
[src]
C: ToRgb,
pub fn has_changed(&self) -> bool
[src]
pub fn reset_changed(&mut self)
[src]
Trait Implementations
impl Clone for AmbientLight
[src]
impl Clone for AmbientLight
[src]pub fn clone(&self) -> AmbientLight
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Component for AmbientLight
[src]
impl Component for AmbientLight
[src]type Storage = KeyedDenseVec<usize, AmbientLight>
type MutStorageCacheGuard = ()
pub fn type_name() -> &'static str
[src]
pub fn is_reference() -> bool
[src]
pub fn id() -> TypeId
[src]
pub fn references_other(
) -> Option<Box<dyn Fn(&Storages, &Entity) + 'static, Global>>
[src]
) -> Option<Box<dyn Fn(&Storages, &Entity) + 'static, Global>>
impl<'a> DebugParameter for AmbientLight
[src]
impl<'a> DebugParameter for AmbientLight
[src]pub fn debug<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
[src]
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
impl<'de> Deserialize<'de> for AmbientLight
[src]
impl<'de> Deserialize<'de> for AmbientLight
[src]pub fn deserialize<__D>(
__deserializer: __D
) -> Result<AmbientLight, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
[src]
__deserializer: __D
) -> Result<AmbientLight, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
impl Serialize for AmbientLight
[src]
impl Serialize for AmbientLight
[src]pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
[src]
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
impl Copy for AmbientLight
[src]
Auto Trait Implementations
impl RefUnwindSafe for AmbientLight
impl Send for AmbientLight
impl Sync for AmbientLight
impl Unpin for AmbientLight
impl UnwindSafe for AmbientLight
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<T> Serialize for T where
T: Serialize + ?Sized,
[src]
impl<T> Serialize for T where
T: Serialize + ?Sized,
[src]pub fn erased_serialize(
&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
[src]
&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
[src]
pub fn is_in_subset(&self) -> bool
[src]
pub fn to_subset_unchecked(&self) -> SS
[src]
pub fn from_subset(element: &SS) -> SP
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
[src]
pub fn is_in_subset(&self) -> bool
[src]
pub fn to_subset_unchecked(&self) -> SS
[src]
pub fn from_subset(element: &SS) -> SP
[src]
impl<C> ComponentSend for C where
C: Component + Send,
[src]
C: Component + Send,
impl<C> ComponentThreadLocal for C where
C: Component,
[src]
C: Component,
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
[src]
T: for<'de> Deserialize<'de>,
impl<T> Slottable for T where
T: Copy,
[src]
T: Copy,