Function rin::scene::physics::rigidbody::geometry_trimesh_and_offset [−][src]
pub fn geometry_trimesh_and_offset<V>(mesh: &Mesh<V>) -> Option<(Shape, Offset)> where
V: Vertex,
<V as Vertex>::Position: Swizzles3<f32>,
<<V as Vertex>::Position as Swizzles3<f32>>::Swizzle3 == Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>,