Struct rin::scene::physics::CollisionHandle[][src]

pub struct CollisionHandle(pub CollisionObjectSlabHandle);

Methods from Deref<Target = CollisionObjectSlabHandle>

pub fn uid(&self) -> usize[src]

The unique identifier corresponding to this handle.

Trait Implementations

impl Clone for CollisionHandle[src]

impl Component for CollisionHandle[src]

type Storage = KeyedDenseVec<usize, CollisionHandle>

type MutStorageCacheGuard = ()

impl Debug for CollisionHandle[src]

impl<'a> DebugParameter for CollisionHandle[src]

impl Deref for CollisionHandle[src]

type Target = CollisionObjectSlabHandle

The resulting type after dereferencing.

impl DerefMut for CollisionHandle[src]

impl Copy for CollisionHandle[src]

Auto Trait Implementations

impl RefUnwindSafe for CollisionHandle

impl Send for CollisionHandle

impl Sync for CollisionHandle

impl Unpin for CollisionHandle

impl UnwindSafe for CollisionHandle

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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impl<C> ComponentSend for C where
    C: Component + Send
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impl<C> ComponentThreadLocal for C where
    C: Component
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impl<T> Slottable for T where
    T: Copy
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