Struct rin::scene::physics::CollisionHandle [−][src]
pub struct CollisionHandle(pub CollisionObjectSlabHandle);
Methods from Deref<Target = CollisionObjectSlabHandle>
Trait Implementations
impl Clone for CollisionHandle
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impl Clone for CollisionHandle
[src]pub fn clone(&self) -> CollisionHandle
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pub fn clone_from(&mut self, source: &Self)
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impl Component for CollisionHandle
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impl Component for CollisionHandle
[src]type Storage = KeyedDenseVec<usize, CollisionHandle>
type MutStorageCacheGuard = ()
pub fn type_name() -> &'static str
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pub fn is_reference() -> bool
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pub fn id() -> TypeId
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pub fn references_other(
) -> Option<Box<dyn Fn(&Storages, &Entity) + 'static, Global>>
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) -> Option<Box<dyn Fn(&Storages, &Entity) + 'static, Global>>
impl Debug for CollisionHandle
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impl Debug for CollisionHandle
[src]impl<'a> DebugParameter for CollisionHandle
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impl<'a> DebugParameter for CollisionHandle
[src]pub fn debug<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
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&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
impl Deref for CollisionHandle
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impl Deref for CollisionHandle
[src]type Target = CollisionObjectSlabHandle
The resulting type after dereferencing.
pub fn deref(&self) -> &CollisionObjectSlabHandle
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impl DerefMut for CollisionHandle
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impl DerefMut for CollisionHandle
[src]pub fn deref_mut(&mut self) -> &mut CollisionObjectSlabHandle
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impl Copy for CollisionHandle
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Auto Trait Implementations
impl RefUnwindSafe for CollisionHandle
impl Send for CollisionHandle
impl Sync for CollisionHandle
impl Unpin for CollisionHandle
impl UnwindSafe for CollisionHandle
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<C> ComponentSend for C where
C: Component + Send,
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C: Component + Send,
impl<C> ComponentThreadLocal for C where
C: Component,
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C: Component,
impl<T> Slottable for T where
T: Copy,
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T: Copy,