Trait rin::scene::renderer::allocator::Creation[][src]

pub trait Creation<B> {
    pub fn new<C>(
        gl: &C,
        initial_size: usize,
        flags: u32,
        target: u32
    ) -> Result<Allocator<B>, Error>
    where
        C: CreationContext
; }

Required methods

pub fn new<C>(
    gl: &C,
    initial_size: usize,
    flags: u32,
    target: u32
) -> Result<Allocator<B>, Error> where
    C: CreationContext
[src]

Loading content...

Implementors

impl<B, I> Creation<B> for I where
    I: InternalCreation<B>, 
[src]

Loading content...