Struct rin::scene::renderer::resources::LightData [−][src]
pub struct LightData(pub Data);
Methods from Deref<Target = Data>
pub fn push<T>(&mut self, data: T) where
T: WriteStd140, [src]
T: WriteStd140,
pub fn clear(&mut self)[src]
pub fn bytes(&self) -> usize[src]
pub fn pad_bytes(&mut self, bytes: usize)[src]
pub fn pad<T>(&mut self)[src]
pub fn start_struct(&mut self) -> StructBuilder<'_>[src]
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for LightData
impl Send for LightData
impl Sync for LightData
impl Unpin for LightData
impl UnwindSafe for LightData
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]