Struct rin::scene::renderer::resources::LightData [−][src]
pub struct LightData(pub Data);
Methods from Deref<Target = Data>
pub fn push<T>(&mut self, data: T) where
T: WriteStd140,
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T: WriteStd140,
pub fn clear(&mut self)
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pub fn bytes(&self) -> usize
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pub fn pad_bytes(&mut self, bytes: usize)
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pub fn pad<T>(&mut self)
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pub fn start_struct(&mut self) -> StructBuilder<'_>
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Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for LightData
impl Send for LightData
impl Sync for LightData
impl Unpin for LightData
impl UnwindSafe for LightData
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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