Trait rin::scene::renderer::std140_data::WriteStd140[][src]

pub trait WriteStd140 {
    pub fn write_std140(&self, data: &mut Data);
}

Required methods

pub fn write_std140(&self, data: &mut Data)[src]

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Implementations on Foreign Types

impl<T> WriteStd140 for Vec<T, Global> where
    T: WriteStd140
[src]

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Implementors

impl WriteStd140 for AnisotropicMaterial[src]

impl WriteStd140 for BasicMaterial[src]

impl WriteStd140 for ClearcoatMaterial[src]

impl WriteStd140 for ClothMaterial[src]

impl WriteStd140 for ClothSubsurfaceMaterial[src]

impl WriteStd140 for LambertMaterial[src]

impl WriteStd140 for OutlineMaterial[src]

impl WriteStd140 for StandardMaterial[src]

impl WriteStd140 for SubsurfaceMaterial[src]

impl WriteStd140 for SkyboxMaterial[src]

impl WriteStd140 for WaterMaterial[src]

impl WriteStd140 for ShaderMaterial[src]

impl<'a, T> WriteStd140 for &'a Parameter<T> where
    T: WriteStd140
[src]

impl<T> WriteStd140 for Parameter<T> where
    T: WriteStd140
[src]

impl<T> WriteStd140 for Matrix<T, U3, U3, <DefaultAllocator as Allocator<T, U3, U3>>::Buffer> where
    T: Scalar + Std140 + Copy
[src]

impl<T> WriteStd140 for T where
    T: Std140
[src]

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