Struct rin::scene::renderer::resources::ScreenRenderBuffer [−][src]
pub struct ScreenRenderBuffer { /* fields omitted */ }Implementations
impl ScreenRenderBuffer[src]
impl ScreenRenderBuffer[src]pub fn width(&self) -> u32[src]
pub fn height(&self) -> u32[src]
pub fn size(
&self
) -> Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>[src]
&self
) -> Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>
pub fn color_format(&self) -> ColorFormat[src]
pub fn aspect_ratio(&self) -> f32[src]
pub fn color_attachment(&self) -> &ColorAttachment[src]
pub fn color_attachment_force_resolve(&self) -> &ColorAttachment[src]
pub fn color_unresolved_attachment(&self) -> &Rc<ColorAttachment>[src]
pub fn depth_attachment(&self) -> &DepthAttachment[src]
pub fn depth_unresolved_attachment(&self) -> &Rc<DepthAttachment>[src]
pub fn normals_attachment(&self) -> Option<&ColorAttachment>[src]
pub fn position_attachment(&self) -> Option<&ColorAttachment>[src]
pub fn linear_depth_attachment(&self) -> Option<&ColorAttachment>[src]
pub fn separate_ambient_attachment(&self) -> Option<&ColorAttachment>[src]
pub fn normals_unresolved_attachment(&self) -> Option<&Rc<ColorAttachment>>[src]
pub fn position_unresolved_attachment(&self) -> Option<&Rc<ColorAttachment>>[src]
pub fn linear_depth_unresolved_attachment(&self) -> Option<&Rc<ColorAttachment>>[src]
pub fn separate_ambient_unresolved_attachment(
&self
) -> Option<&Rc<ColorAttachment>>[src]
&self
) -> Option<&Rc<ColorAttachment>>
pub fn depth_prepass(
&self
) -> Option<&Fbo<ColorAttachment, Rc<DepthAttachment>>>[src]
&self
) -> Option<&Fbo<ColorAttachment, Rc<DepthAttachment>>>
pub fn normals_location(&self) -> Option<u32>[src]
pub fn position_location(&self) -> Option<u32>[src]
pub fn linear_depth_location(&self) -> Option<u32>[src]
pub fn separate_ambient_location(&self) -> Option<u32>[src]
pub fn outputs_fragment(&self) -> String[src]
pub fn render_buffer(
&mut self,
stage: RenderStage
) -> &Rc<Fbo<Rc<ColorAttachment>, Rc<DepthAttachment>>>[src]
&mut self,
stage: RenderStage
) -> &Rc<Fbo<Rc<ColorAttachment>, Rc<DepthAttachment>>>
pub fn color_depth_only_fbo(
&mut self,
stage: RenderStage
) -> Fbo<&ColorAttachment, &DepthAttachment>[src]
&mut self,
stage: RenderStage
) -> Fbo<&ColorAttachment, &DepthAttachment>
pub fn last_stage(&self) -> RenderStage[src]
pub fn viewport(&self) -> Rect[src]
Auto Trait Implementations
impl !RefUnwindSafe for ScreenRenderBuffer
impl !Send for ScreenRenderBuffer
impl !Sync for ScreenRenderBuffer
impl Unpin for ScreenRenderBuffer
impl !UnwindSafe for ScreenRenderBuffer
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]