Struct rin::scene::renderer::resources::ScreenRenderBuffer[][src]

pub struct ScreenRenderBuffer { /* fields omitted */ }

Implementations

impl ScreenRenderBuffer[src]

pub fn width(&self) -> u32[src]

pub fn height(&self) -> u32[src]

pub fn size(
    &self
) -> Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>
[src]

pub fn color_format(&self) -> ColorFormat[src]

pub fn aspect_ratio(&self) -> f32[src]

pub fn color_attachment(&self) -> &ColorAttachment[src]

pub fn color_attachment_force_resolve(&self) -> &ColorAttachment[src]

pub fn color_unresolved_attachment(&self) -> &Rc<ColorAttachment>[src]

pub fn depth_attachment(&self) -> &DepthAttachment[src]

pub fn depth_unresolved_attachment(&self) -> &Rc<DepthAttachment>[src]

pub fn normals_attachment(&self) -> Option<&ColorAttachment>[src]

pub fn position_attachment(&self) -> Option<&ColorAttachment>[src]

pub fn linear_depth_attachment(&self) -> Option<&ColorAttachment>[src]

pub fn separate_ambient_attachment(&self) -> Option<&ColorAttachment>[src]

pub fn normals_unresolved_attachment(&self) -> Option<&Rc<ColorAttachment>>[src]

pub fn position_unresolved_attachment(&self) -> Option<&Rc<ColorAttachment>>[src]

pub fn linear_depth_unresolved_attachment(&self) -> Option<&Rc<ColorAttachment>>[src]

pub fn separate_ambient_unresolved_attachment(
    &self
) -> Option<&Rc<ColorAttachment>>
[src]

pub fn depth_prepass(
    &self
) -> Option<&Fbo<ColorAttachment, Rc<DepthAttachment>>>
[src]

pub fn normals_location(&self) -> Option<u32>[src]

pub fn position_location(&self) -> Option<u32>[src]

pub fn linear_depth_location(&self) -> Option<u32>[src]

pub fn separate_ambient_location(&self) -> Option<u32>[src]

pub fn outputs_fragment(&self) -> String[src]

pub fn render_buffer(
    &mut self,
    stage: RenderStage
) -> &Rc<Fbo<Rc<ColorAttachment>, Rc<DepthAttachment>>>
[src]

pub fn color_depth_only_fbo(
    &mut self,
    stage: RenderStage
) -> Fbo<&ColorAttachment, &DepthAttachment>
[src]

pub fn last_stage(&self) -> RenderStage[src]

pub fn viewport(&self) -> Rect[src]

Auto Trait Implementations

impl !RefUnwindSafe for ScreenRenderBuffer

impl !Send for ScreenRenderBuffer

impl !Sync for ScreenRenderBuffer

impl Unpin for ScreenRenderBuffer

impl !UnwindSafe for ScreenRenderBuffer

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
[src]