Struct rin::scene::renderer::resources::ScreenRenderBuffer [−][src]
pub struct ScreenRenderBuffer { /* fields omitted */ }
Implementations
impl ScreenRenderBuffer
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impl ScreenRenderBuffer
[src]pub fn width(&self) -> u32
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pub fn height(&self) -> u32
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pub fn size(
&self
) -> Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>
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&self
) -> Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>
pub fn color_format(&self) -> ColorFormat
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pub fn aspect_ratio(&self) -> f32
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pub fn color_attachment(&self) -> &ColorAttachment
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pub fn color_attachment_force_resolve(&self) -> &ColorAttachment
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pub fn color_unresolved_attachment(&self) -> &Rc<ColorAttachment>
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pub fn depth_attachment(&self) -> &DepthAttachment
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pub fn depth_unresolved_attachment(&self) -> &Rc<DepthAttachment>
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pub fn normals_attachment(&self) -> Option<&ColorAttachment>
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pub fn position_attachment(&self) -> Option<&ColorAttachment>
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pub fn linear_depth_attachment(&self) -> Option<&ColorAttachment>
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pub fn separate_ambient_attachment(&self) -> Option<&ColorAttachment>
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pub fn normals_unresolved_attachment(&self) -> Option<&Rc<ColorAttachment>>
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pub fn position_unresolved_attachment(&self) -> Option<&Rc<ColorAttachment>>
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pub fn linear_depth_unresolved_attachment(&self) -> Option<&Rc<ColorAttachment>>
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pub fn separate_ambient_unresolved_attachment(
&self
) -> Option<&Rc<ColorAttachment>>
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&self
) -> Option<&Rc<ColorAttachment>>
pub fn depth_prepass(
&self
) -> Option<&Fbo<ColorAttachment, Rc<DepthAttachment>>>
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&self
) -> Option<&Fbo<ColorAttachment, Rc<DepthAttachment>>>
pub fn normals_location(&self) -> Option<u32>
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pub fn position_location(&self) -> Option<u32>
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pub fn linear_depth_location(&self) -> Option<u32>
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pub fn separate_ambient_location(&self) -> Option<u32>
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pub fn outputs_fragment(&self) -> String
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pub fn render_buffer(
&mut self,
stage: RenderStage
) -> &Rc<Fbo<Rc<ColorAttachment>, Rc<DepthAttachment>>>
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&mut self,
stage: RenderStage
) -> &Rc<Fbo<Rc<ColorAttachment>, Rc<DepthAttachment>>>
pub fn color_depth_only_fbo(
&mut self,
stage: RenderStage
) -> Fbo<&ColorAttachment, &DepthAttachment>
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&mut self,
stage: RenderStage
) -> Fbo<&ColorAttachment, &DepthAttachment>
pub fn last_stage(&self) -> RenderStage
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pub fn viewport(&self) -> Rect
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Auto Trait Implementations
impl !RefUnwindSafe for ScreenRenderBuffer
impl !Send for ScreenRenderBuffer
impl !Sync for ScreenRenderBuffer
impl Unpin for ScreenRenderBuffer
impl !UnwindSafe for ScreenRenderBuffer
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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