Struct rin::scene::renderer::DeferredVertexRegister [−][src]
pub struct DeferredVertexRegister { /* fields omitted */ }
Implementations
impl DeferredVertexRegister
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impl DeferredVertexRegister
[src]pub fn new(
gl: &Renderer<'_, Screen>,
renderer_type: RendererType,
use_unified_material_ubo: bool
) -> DeferredVertexRegister
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gl: &Renderer<'_, Screen>,
renderer_type: RendererType,
use_unified_material_ubo: bool
) -> DeferredVertexRegister
pub fn register_vertex_type<T>(&mut self, world: &mut World) where
T: VertexFormat + Send + Clone + Copy + Debug + 'static,
[src]
T: VertexFormat + Send + Clone + Copy + Debug + 'static,
Auto Trait Implementations
impl !RefUnwindSafe for DeferredVertexRegister
impl !Send for DeferredVertexRegister
impl !Sync for DeferredVertexRegister
impl Unpin for DeferredVertexRegister
impl !UnwindSafe for DeferredVertexRegister
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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