Struct rin::scene::renderer::MaterialTransparency [−][src]
pub struct MaterialTransparency {
pub alpha_type: AlphaType,
pub is_translucent: bool,
pub is_visible: bool,
pub priority: Option<i32>,
}Fields
alpha_type: AlphaTypeis_translucent: boolis_visible: boolpriority: Option<i32>Trait Implementations
impl Clone for MaterialTransparency[src]
impl Clone for MaterialTransparency[src]pub fn clone(&self) -> MaterialTransparency[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Debug for MaterialTransparency[src]
impl Debug for MaterialTransparency[src]impl Default for MaterialTransparency[src]
impl Default for MaterialTransparency[src]pub fn default() -> MaterialTransparency[src]
impl Copy for MaterialTransparency[src]
Auto Trait Implementations
impl RefUnwindSafe for MaterialTransparency
impl Send for MaterialTransparency
impl Sync for MaterialTransparency
impl Unpin for MaterialTransparency
impl UnwindSafe for MaterialTransparency
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<T> Slottable for T where
T: Copy, [src]
T: Copy,