Struct rin::scene::renderer::PostFragmentMaterial [−][src]
pub struct PostFragmentMaterial<M> { /* fields omitted */ }
Implementations
impl<M> PostFragmentMaterial<M>
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impl<M> PostFragmentMaterial<M>
[src]pub fn set_extra_uniform<S, T, U>(&mut self, name: S, value: T) where
T: AsUniform<U>,
S: Into<String>,
U: ?Sized,
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T: AsUniform<U>,
S: Into<String>,
U: ?Sized,
pub fn set_post_fragment<S>(&mut self, post_fragment: S) where
S: Into<Option<PostFragment>>,
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S: Into<Option<PostFragment>>,
pub fn extra_uniform_value(&self, name: &str) -> Option<&UniformValue>
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pub fn extra_uniform_value_mut(
&mut self,
name: &str
) -> Option<&mut UniformValue>
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&mut self,
name: &str
) -> Option<&mut UniformValue>
pub fn set_extra_uniform_value<T, U>(&mut self, name: &str, value: T) where
T: AsUniform<U>,
U: ?Sized,
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T: AsUniform<U>,
U: ?Sized,
pub fn material(&self) -> &M
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pub fn material_mut(&mut self) -> &mut M
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Trait Implementations
impl<M> Clone for PostFragmentMaterial<M> where
M: Clone,
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impl<M> Clone for PostFragmentMaterial<M> where
M: Clone,
[src]pub fn clone(&self) -> PostFragmentMaterial<M>
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl<M> FullMaterial for PostFragmentMaterial<M> where
M: 'static + Material,
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impl<M> FullMaterial for PostFragmentMaterial<M> where
M: 'static + Material,
[src]pub fn post_fragment(&self) -> PropertyChanged<Option<&PostFragment>>
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pub fn full_uniforms(&mut self) -> PropertyChanged<Vec<Uniform, Global>>
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pub fn full_textures(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform, Global>, u64)>
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&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform, Global>, u64)>
pub fn full_cubemaps(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform, Global>, u64)>
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&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform, Global>, u64)>
pub fn full_renderplanes(
&self,
entities: &EntitiesThreadLocal<'_>,
texture_offset: u32
) -> PropertyChanged<Option<(Vec<Uniform, Global>, u64)>>
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&self,
entities: &EntitiesThreadLocal<'_>,
texture_offset: u32
) -> PropertyChanged<Option<(Vec<Uniform, Global>, u64)>>
pub fn full_reset_changed(&mut self)
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pub fn material(&self) -> &dyn Material
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pub fn material_mut(&mut self) -> &mut dyn Material
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impl<M> Material for PostFragmentMaterial<M> where
M: Material,
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impl<M> Material for PostFragmentMaterial<M> where
M: Material,
[src]pub fn type_name(&self) -> &str
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pub fn parameter_names(&self) -> Vec<&str, Global>ⓘ
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pub fn parameters(&self) -> Vec<ParameterAny<'_>, Global>ⓘ
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pub fn parameter(&self, name: &str) -> Option<ParameterAny<'_>>
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pub fn parameters_mut(&mut self) -> Vec<ParameterMutAny<'_>, Global>ⓘ
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pub fn parameter_mut(&mut self, name: &str) -> Option<ParameterMutAny<'_>>
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pub fn parameter_type_name(&self, name: &str) -> Option<&str>
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pub fn reset_changed(&mut self)
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Auto Trait Implementations
impl<M> RefUnwindSafe for PostFragmentMaterial<M> where
M: RefUnwindSafe,
M: RefUnwindSafe,
impl<M> Send for PostFragmentMaterial<M> where
M: Send,
M: Send,
impl<M> Sync for PostFragmentMaterial<M> where
M: Sync,
M: Sync,
impl<M> Unpin for PostFragmentMaterial<M> where
M: Unpin,
M: Unpin,
impl<M> UnwindSafe for PostFragmentMaterial<M> where
M: UnwindSafe,
M: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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