Trait rin::scene::renderer::FullMaterial [−][src]
pub trait FullMaterial: Material + Downcast { pub fn post_fragment(&self) -> PropertyChanged<Option<&PostFragment>>; pub fn full_uniforms(&mut self) -> PropertyChanged<Vec<Uniform, Global>>; pub fn full_textures(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform, Global>, u64)>; pub fn full_cubemaps(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform, Global>, u64)>; pub fn full_renderplanes(
&self,
entities: &EntitiesThreadLocal<'_>,
texture_offset: u32
) -> PropertyChanged<Option<(Vec<Uniform, Global>, u64)>>; pub fn full_reset_changed(&mut self); pub fn material(&self) -> &dyn Material; pub fn material_mut(&mut self) -> &mut dyn Material; }
Required methods
pub fn post_fragment(&self) -> PropertyChanged<Option<&PostFragment>>
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pub fn full_uniforms(&mut self) -> PropertyChanged<Vec<Uniform, Global>>
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pub fn full_textures(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform, Global>, u64)>
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&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform, Global>, u64)>
pub fn full_cubemaps(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform, Global>, u64)>
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&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform, Global>, u64)>
pub fn full_renderplanes(
&self,
entities: &EntitiesThreadLocal<'_>,
texture_offset: u32
) -> PropertyChanged<Option<(Vec<Uniform, Global>, u64)>>
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&self,
entities: &EntitiesThreadLocal<'_>,
texture_offset: u32
) -> PropertyChanged<Option<(Vec<Uniform, Global>, u64)>>
pub fn full_reset_changed(&mut self)
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pub fn material(&self) -> &dyn Material
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pub fn material_mut(&mut self) -> &mut dyn Material
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Implementations
impl dyn FullMaterial + 'static
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impl dyn FullMaterial + 'static
[src]pub fn is<__T>(&self) -> bool where
__T: FullMaterial,
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__T: FullMaterial,
Returns true if the trait object wraps an object of type __T
.
pub fn downcast<__T>(
self: Box<dyn FullMaterial + 'static, Global>
) -> Result<Box<__T, Global>, Box<dyn FullMaterial + 'static, Global>> where
__T: FullMaterial,
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self: Box<dyn FullMaterial + 'static, Global>
) -> Result<Box<__T, Global>, Box<dyn FullMaterial + 'static, Global>> where
__T: FullMaterial,
Returns a boxed object from a boxed trait object if the underlying object is of type
__T
. Returns the original boxed trait if it isn’t.
pub fn downcast_rc<__T>(
self: Rc<dyn FullMaterial + 'static>
) -> Result<Rc<__T>, Rc<dyn FullMaterial + 'static>> where
__T: FullMaterial,
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self: Rc<dyn FullMaterial + 'static>
) -> Result<Rc<__T>, Rc<dyn FullMaterial + 'static>> where
__T: FullMaterial,
Returns an Rc
-ed object from an Rc
-ed trait object if the underlying object is of
type __T
. Returns the original Rc
-ed trait if it isn’t.
pub fn downcast_ref<__T>(&self) -> Option<&__T> where
__T: FullMaterial,
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__T: FullMaterial,
Returns a reference to the object within the trait object if it is of type __T
, or
None
if it isn’t.
pub fn downcast_mut<__T>(&mut self) -> Option<&mut __T> where
__T: FullMaterial,
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__T: FullMaterial,
Returns a mutable reference to the object within the trait object if it is of type
__T
, or None
if it isn’t.
Implementors
impl<M> FullMaterial for PostFragmentMaterial<M> where
M: 'static + Material,
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impl<M> FullMaterial for PostFragmentMaterial<M> where
M: 'static + Material,
[src]pub fn post_fragment(&self) -> PropertyChanged<Option<&PostFragment>>
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pub fn full_uniforms(&mut self) -> PropertyChanged<Vec<Uniform, Global>>
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pub fn full_textures(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform, Global>, u64)>
[src]
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform, Global>, u64)>
pub fn full_cubemaps(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform, Global>, u64)>
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&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform, Global>, u64)>
pub fn full_renderplanes(
&self,
entities: &EntitiesThreadLocal<'_>,
texture_offset: u32
) -> PropertyChanged<Option<(Vec<Uniform, Global>, u64)>>
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&self,
entities: &EntitiesThreadLocal<'_>,
texture_offset: u32
) -> PropertyChanged<Option<(Vec<Uniform, Global>, u64)>>
pub fn full_reset_changed(&mut self)
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pub fn material(&self) -> &dyn Material
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pub fn material_mut(&mut self) -> &mut dyn Material
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impl<M> FullMaterial for M where
M: 'static + Material,
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impl<M> FullMaterial for M where
M: 'static + Material,
[src]pub fn post_fragment(&self) -> PropertyChanged<Option<&PostFragment>>
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pub fn full_uniforms(&mut self) -> PropertyChanged<Vec<Uniform, Global>>
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pub fn full_textures(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform, Global>, u64)>
[src]
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform, Global>, u64)>
pub fn full_cubemaps(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform, Global>, u64)>
[src]
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform, Global>, u64)>
pub fn full_renderplanes(
&self,
entities: &EntitiesThreadLocal<'_>,
texture_offset: u32
) -> PropertyChanged<Option<(Vec<Uniform, Global>, u64)>>
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&self,
entities: &EntitiesThreadLocal<'_>,
texture_offset: u32
) -> PropertyChanged<Option<(Vec<Uniform, Global>, u64)>>