Struct rin::scene::renderer::ShaderMaterialBuilder[][src]

pub struct ShaderMaterialBuilder { /* fields omitted */ }

Implementations

impl ShaderMaterialBuilder[src]

pub fn new() -> ShaderMaterialBuilder[src]

pub fn shader(self, shader: Shader) -> ShaderMaterialBuilder[src]

pub fn uniforms_fn<F>(self, uniforms: F) -> ShaderMaterialBuilder where
    F: FnMut() -> PropertyChanged<Vec<Uniform, Global>> + 'static, 
[src]

pub fn uniforms(self, uniforms: Vec<Uniform, Global>) -> ShaderMaterialBuilder[src]

pub fn data_fn<F>(self, data: F) -> ShaderMaterialBuilder where
    F: FnMut() -> PropertyChanged<Option<Data>> + 'static, 
[src]

pub fn data(self, data: Data) -> ShaderMaterialBuilder[src]

pub fn property(self, property: Property) -> ShaderMaterialBuilder[src]

pub fn alpha_type(self, alpha_type: AlphaType) -> ShaderMaterialBuilder[src]

pub fn priority(self, priority: i32) -> ShaderMaterialBuilder[src]

pub fn texture(
    self,
    uniform_name: String,
    texture: TextureRef
) -> ShaderMaterialBuilder
[src]

pub fn texture_sampler(
    self,
    uniform_name: String,
    texture: TextureSampler
) -> ShaderMaterialBuilder
[src]

pub fn define<S1, S2>(self, key: S1, value: S2) -> ShaderMaterialBuilder where
    S2: Into<String>,
    S1: Into<String>, 
[src]

pub fn debug_textoords(self) -> ShaderMaterialBuilder[src]

pub fn debug_normals(self) -> ShaderMaterialBuilder[src]

pub fn build(self) -> ShaderMaterial[src]

Auto Trait Implementations

impl !RefUnwindSafe for ShaderMaterialBuilder

impl !Send for ShaderMaterialBuilder

impl !Sync for ShaderMaterialBuilder

impl Unpin for ShaderMaterialBuilder

impl !UnwindSafe for ShaderMaterialBuilder

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
[src]