Struct rin::scene::renderer::ShaderMaterial[][src]

pub struct ShaderMaterial { /* fields omitted */ }

Implementations

impl ShaderMaterial[src]

pub fn set_uniforms(&mut self, uniforms: Vec<Uniform, Global>)[src]

pub fn set_data(&mut self, data: Data)[src]

Trait Implementations

impl Material for ShaderMaterial[src]

impl Material for ShaderMaterial[src]

impl MaterialParameterTypes for ShaderMaterial[src]

impl WriteStd140 for ShaderMaterial[src]

Auto Trait Implementations

impl !RefUnwindSafe for ShaderMaterial

impl !Send for ShaderMaterial

impl !Sync for ShaderMaterial

impl Unpin for ShaderMaterial

impl !UnwindSafe for ShaderMaterial

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> From<T> for T[src]

impl<M> FullMaterial for M where
    M: 'static + Material
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impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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