Struct rin::scene::transformation::Bone [−][src]
pub struct Bone {}Show fields
pub rest: Node, pub original: Node, pub animated: Node, pub rot_mode: RotMode, pub rest_mat: Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>, pub inv_rest_mat: Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>, pub animated_id: usize, pub optimized_id: usize, pub head: Point<f32, U3>, pub tail: Point<f32, U3>, pub head_radius: f32, pub tail_radius: f32, pub name: String, pub has_changed: bool, pub flags: BoneFlags, pub used: bool,
Fields
rest: Node
original: Node
animated: Node
rot_mode: RotMode
rest_mat: Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
inv_rest_mat: Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
animated_id: usize
optimized_id: usize
head: Point<f32, U3>
tail: Point<f32, U3>
head_radius: f32
tail_radius: f32
name: String
has_changed: bool
flags: BoneFlags
used: bool
Implementations
impl Bone
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impl Bone
[src]pub fn pose_mat(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn local_mat(
&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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&self
) -> Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn global_head(&self) -> Point<f32, U3>
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pub fn global_tail(&self) -> Point<f32, U3>
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pub fn to_dual_quaternion(
&self
) -> (Dual<Quaternion<f32>>, Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>)
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&self
) -> (Dual<Quaternion<f32>>, Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>)
pub fn update_with_parent(&mut self, parent: Option<&Bone>) -> bool
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Trait Implementations
impl DebugParameter for Bone
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impl DebugParameter for Bone
[src]pub fn debug<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
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&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
impl<'de> Deserialize<'de> for Bone
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impl<'de> Deserialize<'de> for Bone
[src]pub fn deserialize<__D>(
__deserializer: __D
) -> Result<Bone, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
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__deserializer: __D
) -> Result<Bone, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
impl Serialize for Bone
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impl Serialize for Bone
[src]pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
[src]
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
Auto Trait Implementations
impl RefUnwindSafe for Bone
impl Send for Bone
impl Sync for Bone
impl Unpin for Bone
impl UnwindSafe for Bone
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<T> Serialize for T where
T: Serialize + ?Sized,
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impl<T> Serialize for T where
T: Serialize + ?Sized,
[src]pub fn erased_serialize(
&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
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&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<C> ComponentSend for C where
C: Component + Send,
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C: Component + Send,
impl<C> ComponentThreadLocal for C where
C: Component,
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C: Component,
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,