Trait rin_gl::Material [−][src]
pub trait Material { fn program<R: RenderSurface>(&self, renderer: &Renderer<'_, R>) -> &Program; fn uniforms<R: RenderSurface>(
&self,
renderer: &Renderer<'_, R>
) -> &[Uniform]; fn properties(&self) -> &[Property]; }
Common trait to all materials
The methods in this trait are usually only used internally by rin or other renderers to set the correct gl state to draw using the corresponding material
Required methods
fn program<R: RenderSurface>(&self, renderer: &Renderer<'_, R>) -> &Program
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returns the material glsl program
fn uniforms<R: RenderSurface>(&self, renderer: &Renderer<'_, R>) -> &[Uniform]
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returns the uniforms to set when using the material glsl program
fn properties(&self) -> &[Property]
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returns the gl properties to use when using this material
Implementations on Foreign Types
impl<M: Material + ?Sized> Material for Rc<M>
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impl<M: Material + ?Sized> Material for Rc<M>
[src]impl<M: Material + ?Sized> Material for Box<M>
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impl<M: Material + ?Sized> Material for Box<M>
[src]impl<'a, M: Material + ?Sized> Material for &'a M
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impl<'a, M: Material + ?Sized> Material for &'a M
[src]Implementors
impl Material for OutlineMaterial
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impl Material for OutlineMaterial
[src]impl<P: Borrow<Program>> Material for ShaderMaterial<P>
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impl<P: Borrow<Program>> Material for ShaderMaterial<P>
[src]impl<T: TextureUniformValue> Material for BasicMaterial<T>
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impl<T: TextureUniformValue> Material for BasicMaterial<T>
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