Struct rin_graphics::Mvp [−][src]
pub struct Mvp { /* fields omitted */ }
Camera + Model matrices used to store all the information needed by a shader to draw a model
Implementations
impl Mvp
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impl Mvp
[src]pub fn from_program(program: &Program) -> UniformsLocationCache
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pub fn from_program_non_strict(program: &Program) -> UniformsLocationCache
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impl Mvp
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impl Mvp
[src]pub fn from_parts(
projection: Mat4,
view: Mat4,
camera_pos: Pnt3,
near_plane: f32,
far_plane: f32,
clip_plane: Vec4,
origin: CoordinateOrigin,
viewport: Rect<i32>
) -> Mvp
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projection: Mat4,
view: Mat4,
camera_pos: Pnt3,
near_plane: f32,
far_plane: f32,
clip_plane: Vec4,
origin: CoordinateOrigin,
viewport: Rect<i32>
) -> Mvp
pub fn with_camera_viewport<C: CameraExt + ?Sized>(
camera: &C,
viewport: Rect<i32>
) -> Mvp
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camera: &C,
viewport: Rect<i32>
) -> Mvp
pub fn with_camera_viewport_clip_plane<C: CameraExt + ?Sized>(
camera: &C,
viewport: Rect<i32>,
clip_plane: Vec4
) -> Mvp
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camera: &C,
viewport: Rect<i32>,
clip_plane: Vec4
) -> Mvp
pub fn ortho_top_left(viewport: Rect<i32>) -> Mvp
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pub fn ortho_bottom_left(viewport: Rect<i32>) -> Mvp
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pub fn perspective_top_left(viewport: Rect<i32>, fov: Deg<f32>) -> Mvp
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pub fn perspective_bottom_left(viewport: Rect<i32>, fov: Deg<f32>) -> Mvp
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pub fn for_model<M: Into<Model>>(&self, model: M) -> Mvp
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pub fn for_model_normal<M: Into<Model>>(&self, model: M, normal: &Mat4) -> Mvp
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pub fn projection(&self) -> &Mat4
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pub fn view(&self) -> &Mat4
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pub fn model(&self) -> &Mat4
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pub fn projection_view(&self) -> &Mat4
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pub fn projection_view_model(&self) -> &Mat4
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pub fn view_model(&self) -> &Mat4
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pub fn normal(&self) -> &Mat4
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pub fn origin(&self) -> CoordinateOrigin
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pub fn viewport(&self) -> &Rect<i32>
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pub fn clip_plane(&self) -> &Vec4
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pub fn camera_position(&self) -> &Pnt3
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pub fn near_plane(&self) -> f32
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pub fn far_plane(&self) -> f32
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pub fn uniforms(&self) -> Vec<Uniform>
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pub fn uniforms_cache(program: &Program) -> UniformsLocationCache
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pub fn model_uniforms_cache(program: &Program) -> ModelUniformsCache
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pub fn camera_uniforms_cache(program: &Program) -> CameraUniformsCache
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pub fn camera_matrices_id(&self) -> usize
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pub fn model_matrices_id(&self) -> usize
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pub fn camera_matrices(&self) -> &CameraMatrices
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pub fn model_matrices(&self) -> &ModelMatrices
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Trait Implementations
impl<'de> Deserialize<'de> for Mvp
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impl<'de> Deserialize<'de> for Mvp
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl<'a> From<&'a Projection> for Mvp
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impl<'a> From<&'a Projection> for Mvp
[src]fn from(projection: &'a Projection) -> Mvp
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impl From<CameraMatrices> for Mvp
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impl From<CameraMatrices> for Mvp
[src]fn from(camera: CameraMatrices) -> Mvp
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Auto Trait Implementations
impl !RefUnwindSafe for Mvp
impl Send for Mvp
impl !Sync for Mvp
impl Unpin for Mvp
impl UnwindSafe for Mvp
Blanket Implementations
impl<T> Serialize for T where
T: Serialize + ?Sized,
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impl<T> Serialize for T where
T: Serialize + ?Sized,
[src]pub fn erased_serialize(
&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
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&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,