Struct rin_material::BasicMaterial [−][src]
pub struct BasicMaterial {
pub base_color: Parameter<Option<Rgba<f32>>>,
pub texture: Parameter<Option<TextureSampler>>,
pub properties: Parameter<Vec<Property>>,
pub alpha_type: Parameter<AlphaType>,
pub debug_texcoords: Parameter<bool>,
pub debug_normals: Parameter<bool>,
pub output_linear_colors: Parameter<bool>,
}Fields
base_color: Parameter<Option<Rgba<f32>>>texture: Parameter<Option<TextureSampler>>properties: Parameter<Vec<Property>>alpha_type: Parameter<AlphaType>debug_texcoords: Parameter<bool>debug_normals: Parameter<bool>output_linear_colors: Parameter<bool>Implementations
impl BasicMaterial[src]
impl BasicMaterial[src]pub fn new() -> BasicMaterial[src]
Trait Implementations
impl Clone for BasicMaterial[src]
impl Clone for BasicMaterial[src]fn clone(&self) -> BasicMaterial[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Default for BasicMaterial[src]
impl Default for BasicMaterial[src]fn default() -> BasicMaterial[src]
impl Material for BasicMaterial[src]
impl Material for BasicMaterial[src]fn type_name(&self) -> &str[src]
fn parameter_names(&self) -> Vec<&str>[src]
fn parameters(&self) -> Vec<ParameterAny<'_>>[src]
fn parameters_mut(&mut self) -> Vec<ParameterMutAny<'_>>[src]
fn parameter(&self, name: &str) -> Option<ParameterAny<'_>>[src]
fn parameter_mut(&mut self, name: &str) -> Option<ParameterMutAny<'_>>[src]
fn parameter_type_name(&self, name: &str) -> Option<&str>[src]
fn reset_changed(&mut self)[src]
impl MaterialParameterTypes for BasicMaterial[src]
impl MaterialParameterTypes for BasicMaterial[src]fn uniform_parameters(&self) -> Vec<UniformRef<'_>>[src]
fn texture_parameters(&self) -> Vec<UniformRef<'_>>[src]
fn cubemap_parameters(&self) -> Vec<UniformRef<'_>>[src]
fn properties_parameter(&self) -> Option<&Parameter<Vec<Property>>>[src]
fn alpha_type_parameter(&self) -> Option<&Parameter<AlphaType>>[src]
fn any_uniform_changed(&self) -> bool[src]
fn any_texture_changed(&self) -> bool[src]
fn any_cubemap_changed(&self) -> bool[src]
fn any_data_changed(&self) -> bool[src]
fn has_uniforms(&self) -> bool[src]
fn has_data(&self) -> bool[src]
fn has_textures(&self) -> bool[src]
fn has_cubemaps(&self) -> bool[src]
fn any_uniform_option_changed(&self) -> bool[src]
fn any_texture_option_changed(&self) -> bool[src]
fn any_cubemap_option_changed(&self) -> bool[src]
fn any_data_option_changed(&self) -> bool[src]
impl WriteStd140 for BasicMaterial[src]
impl WriteStd140 for BasicMaterial[src]fn write_std140(&self, data: &mut Data)[src]
Auto Trait Implementations
impl RefUnwindSafe for BasicMaterial
impl Send for BasicMaterial
impl Sync for BasicMaterial
impl Unpin for BasicMaterial
impl UnwindSafe for BasicMaterial
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]