Struct rin_material::texture::TextureSampler [−][src]
pub struct TextureSampler { pub texture: TextureRef, pub sampler: Option<SamplerRef>, }
Fields
texture: TextureRef
sampler: Option<SamplerRef>
Trait Implementations
impl Clone for TextureSampler
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impl Clone for TextureSampler
[src]fn clone(&self) -> TextureSampler
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pub fn clone_from(&mut self, source: &Self)
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impl Component for TextureSampler
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impl Component for TextureSampler
[src]impl<'a> DebugParameter for TextureSampler
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impl<'a> DebugParameter for TextureSampler
[src]fn debug<S: Serializer>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
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&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
impl<'de> Deserialize<'de> for TextureSampler
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impl<'de> Deserialize<'de> for TextureSampler
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl From<TextureRef> for TextureSampler
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impl From<TextureRef> for TextureSampler
[src]fn from(texture: TextureRef) -> TextureSampler
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impl Hash for TextureSampler
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impl Hash for TextureSampler
[src]impl IntoUniformValueRef for TextureSampler
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impl IntoUniformValueRef for TextureSampler
[src]fn into_uniform_value_ref(&self) -> UniformValueRef<'_>
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impl Ord for TextureSampler
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impl Ord for TextureSampler
[src]impl PartialEq<TextureSampler> for TextureSampler
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impl PartialEq<TextureSampler> for TextureSampler
[src]fn eq(&self, other: &TextureSampler) -> bool
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fn ne(&self, other: &TextureSampler) -> bool
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impl PartialOrd<TextureSampler> for TextureSampler
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impl PartialOrd<TextureSampler> for TextureSampler
[src]fn partial_cmp(&self, other: &TextureSampler) -> Option<Ordering>
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#[must_use]pub fn lt(&self, other: &Rhs) -> bool
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#[must_use]
pub fn lt(&self, other: &Rhs) -> bool#[must_use]pub fn le(&self, other: &Rhs) -> bool
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#[must_use]
pub fn le(&self, other: &Rhs) -> bool#[must_use]pub fn gt(&self, other: &Rhs) -> bool
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#[must_use]
pub fn gt(&self, other: &Rhs) -> bool#[must_use]pub fn ge(&self, other: &Rhs) -> bool
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#[must_use]
pub fn ge(&self, other: &Rhs) -> boolimpl Serialize for TextureSampler
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impl Serialize for TextureSampler
[src]impl Copy for TextureSampler
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impl Eq for TextureSampler
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impl StructuralEq for TextureSampler
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impl StructuralPartialEq for TextureSampler
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Auto Trait Implementations
impl RefUnwindSafe for TextureSampler
impl Send for TextureSampler
impl Sync for TextureSampler
impl Unpin for TextureSampler
impl UnwindSafe for TextureSampler
Blanket Implementations
impl<T> CallHasher for T where
T: Hash,
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impl<T> CallHasher for T where
T: Hash,
[src]impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
[src]pub fn equivalent(&self, key: &K) -> bool
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impl<T> Serialize for T where
T: Serialize + ?Sized,
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impl<T> Serialize for T where
T: Serialize + ?Sized,
[src]pub fn erased_serialize(
&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
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&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<C> ComponentSend for C where
C: Component + Send,
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C: Component + Send,
impl<C> ComponentThreadLocal for C where
C: Component,
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C: Component,
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,