Struct rin_material::StandardMaterial [−][src]
pub struct StandardMaterial {}Show fields
pub base_color_map: Parameter<Option<TextureSampler>>, pub normal_map: Parameter<Option<TextureSampler>>, pub occlusion_map: Parameter<Option<TextureSampler>>, pub metallic_roughness_map: Parameter<Option<TextureSampler>>, pub metallic_map: Parameter<Option<TextureSampler>>, pub roughness_map: Parameter<Option<TextureSampler>>, pub emissive_map: Parameter<Option<TextureSampler>>, pub base_color: Parameter<Rgba<f32, LinearRgb>>, pub emissive_color: Parameter<Rgb<f32, LinearRgb>>, pub normal_scale: Parameter<f32>, pub roughness: Parameter<f32>, pub metallic: Parameter<f32>, pub reflectance: Parameter<f32>, pub reflectance_tint: Parameter<f32>, pub double_sided: Parameter<bool>, pub alpha_type: Parameter<AlphaType>, pub shader_precision: Parameter<ShaderPrecision>, pub override_translucent: Parameter<Option<bool>>, pub debug_texcoords: Parameter<bool>, pub debug_normals: Parameter<bool>, // some fields omitted
Fields
base_color_map: Parameter<Option<TextureSampler>>
normal_map: Parameter<Option<TextureSampler>>
occlusion_map: Parameter<Option<TextureSampler>>
metallic_roughness_map: Parameter<Option<TextureSampler>>
metallic_map: Parameter<Option<TextureSampler>>
roughness_map: Parameter<Option<TextureSampler>>
emissive_map: Parameter<Option<TextureSampler>>
base_color: Parameter<Rgba<f32, LinearRgb>>
emissive_color: Parameter<Rgb<f32, LinearRgb>>
normal_scale: Parameter<f32>
roughness: Parameter<f32>
metallic: Parameter<f32>
reflectance: Parameter<f32>
reflectance_tint: Parameter<f32>
double_sided: Parameter<bool>
alpha_type: Parameter<AlphaType>
shader_precision: Parameter<ShaderPrecision>
override_translucent: Parameter<Option<bool>>
debug_texcoords: Parameter<bool>
debug_normals: Parameter<bool>
Implementations
impl StandardMaterial
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impl StandardMaterial
[src]pub fn new() -> StandardMaterial
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Trait Implementations
impl Clone for StandardMaterial
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impl Clone for StandardMaterial
[src]fn clone(&self) -> StandardMaterial
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pub fn clone_from(&mut self, source: &Self)
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impl Default for StandardMaterial
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impl Default for StandardMaterial
[src]fn default() -> StandardMaterial
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impl Material for StandardMaterial
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impl Material for StandardMaterial
[src]fn type_name(&self) -> &str
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fn parameter_names(&self) -> Vec<&str>
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fn parameters(&self) -> Vec<ParameterAny<'_>>
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fn parameters_mut(&mut self) -> Vec<ParameterMutAny<'_>>
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fn parameter(&self, name: &str) -> Option<ParameterAny<'_>>
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fn parameter_mut(&mut self, name: &str) -> Option<ParameterMutAny<'_>>
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fn parameter_type_name(&self, name: &str) -> Option<&str>
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fn reset_changed(&mut self)
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impl MaterialParameterTypes for StandardMaterial
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impl MaterialParameterTypes for StandardMaterial
[src]fn uniform_parameters(&self) -> Vec<UniformRef<'_>>
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fn texture_parameters(&self) -> Vec<UniformRef<'_>>
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fn cubemap_parameters(&self) -> Vec<UniformRef<'_>>
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fn properties_parameter(&self) -> Option<&Parameter<Vec<Property>>>
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fn alpha_type_parameter(&self) -> Option<&Parameter<AlphaType>>
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fn any_uniform_changed(&self) -> bool
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fn any_texture_changed(&self) -> bool
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fn any_cubemap_changed(&self) -> bool
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fn any_data_changed(&self) -> bool
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fn has_uniforms(&self) -> bool
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fn has_data(&self) -> bool
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fn has_textures(&self) -> bool
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fn has_cubemaps(&self) -> bool
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fn any_uniform_option_changed(&self) -> bool
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fn any_texture_option_changed(&self) -> bool
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fn any_cubemap_option_changed(&self) -> bool
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fn any_data_option_changed(&self) -> bool
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impl PbrMaterial for StandardMaterial
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impl PbrMaterial for StandardMaterial
[src]fn base_color(&self) -> &Parameter<Rgba<f32, LinearRgb>>
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fn metallic_roughness_map(&self) -> Parameter<Option<&TextureSampler>>
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fn metallic_map(&self) -> Parameter<Option<&TextureSampler>>
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fn roughness_map(&self) -> Parameter<Option<&TextureSampler>>
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fn base_color_map(&self) -> Parameter<Option<&TextureSampler>>
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fn normal_map(&self) -> Parameter<Option<&TextureSampler>>
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fn emissive_map(&self) -> Parameter<Option<&TextureSampler>>
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fn occlusion_map(&self) -> Parameter<Option<&TextureSampler>>
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fn anisotropy_map(&self) -> Parameter<Option<&TextureSampler>>
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fn alpha_ty(&self) -> &Parameter<AlphaType>
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fn normal_scale(&self) -> &Parameter<f32>
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fn pbr_material_type(&self) -> MaterialType
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fn is_double_sided(&self) -> &Parameter<bool>
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fn base_color_alpha(&self) -> f32
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fn shader_precision(&self) -> &Parameter<ShaderPrecision>
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fn override_translucent(&self) -> &Parameter<Option<bool>>
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fn debug_texcoords(&self) -> &Parameter<bool>
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fn debug_normals(&self) -> &Parameter<bool>
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impl WriteStd140 for StandardMaterial
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impl WriteStd140 for StandardMaterial
[src]fn write_std140(&self, data: &mut Data)
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Auto Trait Implementations
impl RefUnwindSafe for StandardMaterial
impl Send for StandardMaterial
impl Sync for StandardMaterial
impl Unpin for StandardMaterial
impl UnwindSafe for StandardMaterial
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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