Trait rin_scene::renderer::allocator::InternalCreation[][src]

pub trait InternalCreation<B> {
    fn create<C>(
        gl: &C,
        initial_size: usize,
        flags: GLbitfield,
        target: GLenum
    ) -> Result<B>
    where
        C: CreationContext
; }

Required methods

fn create<C>(
    gl: &C,
    initial_size: usize,
    flags: GLbitfield,
    target: GLenum
) -> Result<B> where
    C: CreationContext
[src]

Loading content...

Implementors

impl InternalCreation<SharedBuffer<u8>> for Allocator<SharedBuffer<u8>>[src]

impl InternalCreation<SharedBufferStorage<u8>> for Allocator<SharedBufferStorage<u8>>[src]

Loading content...