Struct rin_scene::renderer::components::RenderPlane [−][src]
pub struct RenderPlane { pub fbo: Fbo, pub camera_ubo: Buffer<CameraData>, pub render_sampler: Option<Sampler>, }
Fields
fbo: Fbo
camera_ubo: Buffer<CameraData>
render_sampler: Option<Sampler>
Trait Implementations
impl Component for RenderPlane
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impl Component for RenderPlane
[src]type Storage = DenseOneToNVec<RenderPlane>
type MutStorageCacheGuard = ()
fn type_name() -> &'static str
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fn is_reference() -> bool
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pub fn id() -> TypeId
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pub fn references_other(
) -> Option<Box<dyn Fn(&Storages, &Entity) + 'static, Global>>
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) -> Option<Box<dyn Fn(&Storages, &Entity) + 'static, Global>>
impl<'a> DebugParameter for RenderPlane
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impl<'a> DebugParameter for RenderPlane
[src]fn debug<S: Serializer>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
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&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
impl<'a> OffscreenBuffer for &'a RenderPlane
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impl<'a> OffscreenBuffer for &'a RenderPlane
[src]type ColorAttach = ColorAttachment
type DepthAttach = DepthAttachment
fn render_buffer(&self) -> &Fbo
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fn color_attachment(&self, idx: usize) -> Option<&ColorAttachment>
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fn depth_attachment(&self) -> Option<&DepthAttachment>
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impl OneToNComponent for RenderPlane
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impl OneToNComponent for RenderPlane
[src]fn slice_type_name() -> &'static str
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Auto Trait Implementations
impl !RefUnwindSafe for RenderPlane
impl !Send for RenderPlane
impl !Sync for RenderPlane
impl Unpin for RenderPlane
impl !UnwindSafe for RenderPlane
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<C> ComponentThreadLocal for C where
C: Component,
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C: Component,