Struct rin_scene::renderer::geometry::VertexBuffer [−][src]
pub struct VertexBuffer(pub BufferRef);
Trait Implementations
impl Component for VertexBuffer[src]
impl Component for VertexBuffer[src]impl<'a> DebugParameter for VertexBuffer[src]
impl<'a> DebugParameter for VertexBuffer[src]fn debug<S: Serializer>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>[src]
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
impl Deref for VertexBuffer[src]
impl Deref for VertexBuffer[src]Auto Trait Implementations
impl RefUnwindSafe for VertexBuffer
impl Send for VertexBuffer
impl Sync for VertexBuffer
impl Unpin for VertexBuffer
impl UnwindSafe for VertexBuffer
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<C> ComponentSend for C where
C: Component + Send, [src]
C: Component + Send,
impl<C> ComponentThreadLocal for C where
C: Component, [src]
C: Component,