Struct rin_scene::renderer::geometry::geometry_changed_updater [−][src]
Implementations
impl<V> geometry_changed_updater<V> where
V: Clone + Send + 'static,
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impl<V> geometry_changed_updater<V> where
V: Clone + Send + 'static,
[src]pub fn new() -> geometry_changed_updater<V>
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Trait Implementations
impl<V: Default> Default for geometry_changed_updater<V> where
V: Clone + Send + 'static,
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impl<V: Default> Default for geometry_changed_updater<V> where
V: Clone + Send + 'static,
[src]fn default() -> geometry_changed_updater<V>
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impl<V> System for geometry_changed_updater<V> where
V: Clone + Send + 'static,
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impl<V> System for geometry_changed_updater<V> where
V: Clone + Send + 'static,
[src]fn name() -> Option<&'static str>
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fn needs() -> Vec<TypeId>
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fn writes() -> Vec<TypeId>
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fn run(&mut self, entities: Entities<'_>, _: Resources<'_>)
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pub fn checks(&mut StorageRegistry) -> Option<SystemConditionElse<SyncSystem>>
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pub fn before() -> Vec<SystemId, Global>
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pub fn after() -> Vec<SystemId, Global>
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pub fn updates() -> Vec<TypeId, Global>
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pub fn reads() -> Vec<TypeId, Global>
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pub fn file_line_info(&self) -> &'static str
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Auto Trait Implementations
impl<V> RefUnwindSafe for geometry_changed_updater<V> where
V: RefUnwindSafe,
V: RefUnwindSafe,
impl<V> Send for geometry_changed_updater<V>
impl<V> Sync for geometry_changed_updater<V> where
V: Sync,
V: Sync,
impl<V> Unpin for geometry_changed_updater<V> where
V: Unpin,
V: Unpin,
impl<V> UnwindSafe for geometry_changed_updater<V> where
V: UnwindSafe,
V: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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