Struct rin_scene::renderer::light::create_missing_light_matrices [−][src]
pub struct create_missing_light_matrices;
Trait Implementations
impl CreationSystem for create_missing_light_matrices
[src]
impl CreationSystem for create_missing_light_matrices
[src]fn name() -> Option<&'static str>
[src]
fn runs_on_gpu() -> bool
[src]
fn needs() -> Vec<TypeId>
[src]
fn updates() -> Vec<TypeId>
[src]
fn creates() -> Vec<TypeId>
[src]
fn run(
&mut self,
entities: EntitiesCreation<'_>,
resources: ResourcesCreation<'_>
)
[src]
&mut self,
entities: EntitiesCreation<'_>,
resources: ResourcesCreation<'_>
)
pub fn checks(
&mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn CreationSystem + 'static, Global>>>
[src]
&mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn CreationSystem + 'static, Global>>>
pub fn before() -> Vec<SystemId, Global>
[src]
pub fn after() -> Vec<SystemId, Global>
[src]
pub fn reads() -> Vec<TypeId, Global>
[src]
pub fn writes() -> Vec<TypeId, Global>
[src]
pub fn file_line_info(&self) -> &'static str
[src]
Auto Trait Implementations
impl RefUnwindSafe for create_missing_light_matrices
impl Send for create_missing_light_matrices
impl Sync for create_missing_light_matrices
impl Unpin for create_missing_light_matrices
impl UnwindSafe for create_missing_light_matrices
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
[src]
pub fn is_in_subset(&self) -> bool
[src]
pub fn to_subset_unchecked(&self) -> SS
[src]
pub fn from_subset(element: &SS) -> SP
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]