Struct rin_scene::renderer::resources::LightingTextures[][src]

pub struct LightingTextures {
    pub ibl: Vec<LightingTexture>,
    pub shadow_maps: HashSet<LightingSampler>,
    pub has_changed: bool,
    pub num_shadow_maps_changed: bool,
}

Fields

ibl: Vec<LightingTexture>shadow_maps: HashSet<LightingSampler>has_changed: boolnum_shadow_maps_changed: bool

Implementations

impl LightingTextures[src]

Trait Implementations

impl Debug for LightingTextures[src]

impl Default for LightingTextures[src]

Auto Trait Implementations

impl RefUnwindSafe for LightingTextures

impl Send for LightingTextures

impl Sync for LightingTextures

impl Unpin for LightingTextures

impl UnwindSafe for LightingTextures

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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