Struct rin_scene::renderer::shadow::ShadowMapsUpdater [−][src]
pub struct ShadowMapsUpdater<F> { /* fields omitted */ }
Trait Implementations
impl<F: DepthRenderFn> SystemThreadLocal for ShadowMapsUpdater<F>
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impl<F: DepthRenderFn> SystemThreadLocal for ShadowMapsUpdater<F>
[src]fn run(
&mut self,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)
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&mut self,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)
fn name() -> Option<&'static str>
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fn runs_on_gpu() -> bool
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fn needs() -> Vec<TypeId>
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fn updates() -> Vec<TypeId>
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fn reads() -> Vec<TypeId>
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fn writes() -> Vec<TypeId>
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pub fn checks(
&mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn SystemThreadLocal + 'static, Global>>>
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&mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn SystemThreadLocal + 'static, Global>>>
pub fn before() -> Vec<SystemId, Global>
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pub fn after() -> Vec<SystemId, Global>
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pub fn file_line_info(&self) -> &'static str
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Auto Trait Implementations
impl<F> RefUnwindSafe for ShadowMapsUpdater<F> where
F: RefUnwindSafe,
F: RefUnwindSafe,
impl<F> Send for ShadowMapsUpdater<F> where
F: Send,
F: Send,
impl<F> Sync for ShadowMapsUpdater<F> where
F: Sync,
F: Sync,
impl<F> Unpin for ShadowMapsUpdater<F> where
F: Unpin,
F: Unpin,
impl<F> UnwindSafe for ShadowMapsUpdater<F> where
F: UnwindSafe,
F: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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