Struct rin_scene::renderer::DeferredVertexRegister [−][src]
pub struct DeferredVertexRegister { /* fields omitted */ }Implementations
impl DeferredVertexRegister[src]
impl DeferredVertexRegister[src]pub fn new(
gl: &Renderer<'_>,
renderer_type: RendererType,
use_unified_material_ubo: bool
) -> DeferredVertexRegister[src]
gl: &Renderer<'_>,
renderer_type: RendererType,
use_unified_material_ubo: bool
) -> DeferredVertexRegister
pub fn register_vertex_type<T>(&mut self, world: &mut World) where
T: VertexFormat + Send + Clone + Copy + Debug + 'static, [src]
T: VertexFormat + Send + Clone + Copy + Debug + 'static,
Auto Trait Implementations
impl !RefUnwindSafe for DeferredVertexRegister
impl !Send for DeferredVertexRegister
impl !Sync for DeferredVertexRegister
impl Unpin for DeferredVertexRegister
impl !UnwindSafe for DeferredVertexRegister
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]